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Farzad Morshed
Farzad Morshed
Animator
Toronto, Canada

Summary

I've been interested in animation as a general medium since 2006, where I experimented with Pivot 2D and Macromedia Flash.
What got me into game animation and game development as a whole was the modding community of Halo Custom Edition on PC back in 2009.
3D animation started out as a hobby from there, and evolved into a career path after 2014.
I have experience with 3DS Max and Maya

Skills

3D AnimationGame Development

Software proficiency

3ds Max
3ds Max
Maya
Maya

Reel

Experience

  • 3D Animator at Periscope Games
    April 2019 - February 2020

    I worked on gameplay-oriented animations that deal with player interactions with weapons and vehicles. I animated 8 weapons that the player can use.

  • 3D Junior Animator at Entrada Interactive
    December 2013 - April 2019

    I was responsible for creating detailed weapon animations for use both in first person and third person and aided in creating game design concepts.

  • 3D Weapons Animator at Final Boss Entertainment
    August 2017 - August 2019

    I was the sole first person animator for the project Wrack: Exoverse, responsible for animating 18 weapons that the player can use.