I've been interested in animation as a general medium since 2006, where I experimented with Pivot 2D and Macromedia Flash.
What got me into game animation and game development as a whole was the modding community of Halo Custom Edition on PC back in 2009.
3D animation started out as a hobby from there, and evolved into a career path after 2014.
I have experience with 3DS Max and Maya
I worked on gameplay-oriented animations that deal with player interactions with weapons and vehicles. I animated 8 weapons that the player can use.
I was responsible for creating detailed weapon animations for use both in first person and third person and aided in creating game design concepts.
I was the sole first person animator for the project Wrack: Exoverse, responsible for animating 18 weapons that the player can use.