I'm super excited to finally share some of the animations I've worked on for Halo Infinite's launch content!
As a gameplay animator I've been able to work in my comfort zone of viewmodel animation as well as be challenged to branch out into fullbody character animation + mocap.
I've had the great privilege to work with tremendously talented people and the chance to learn a lot from them as well.
All animations shown (except for the Spartan Breathing Idles) are hand keyed.
Animation Lead:
Marcellis Wentz https://www.artstation.com/marcellis